I read another interview (in the August 2011 EGM) with thatgamecompany’s Jenova Chen, and I’m really impressed and inspired by his thoughtfulness towards video games and media.

I haven’t played much games in a while, but work such as thatgamecompany’s Flower and Journey have opened my eyes to the huge potential of video games to be affective and influential.

I am also reminded that this will likely be an expensive video games season for me…

This was posted 9 months ago. It has 3 notes.
  1. hellorolo posted this